2016年4月25日月曜日

Animation Type Humanoidのメモ













namespace UnityEngine
{
public enum HumanBodyBones
{
Hips,
LeftUpperLeg,
RightUpperLeg,
LeftLowerLeg,
RightLowerLeg,
LeftFoot,
RightFoot,
Spine,
Chest,
Neck,
Head,
LeftShoulder,
RightShoulder,
LeftUpperArm,
RightUpperArm,
LeftLowerArm,
RightLowerArm,
LeftHand,
RightHand,
LeftToes,
RightToes,
LeftEye,
RightEye,
Jaw,
LeftThumbProximal,
LeftThumbIntermediate,
LeftThumbDistal,
LeftIndexProximal,
LeftIndexIntermediate,
LeftIndexDistal,
LeftMiddleProximal,
LeftMiddleIntermediate,
LeftMiddleDistal,
LeftRingProximal,
LeftRingIntermediate,
LeftRingDistal,
LeftLittleProximal,
LeftLittleIntermediate,
LeftLittleDistal,
RightThumbProximal,
RightThumbIntermediate,
RightThumbDistal,
RightIndexProximal,
RightIndexIntermediate,
RightIndexDistal,
RightMiddleProximal,
RightMiddleIntermediate,
RightMiddleDistal,
RightRingProximal,
RightRingIntermediate,
RightRingDistal,
RightLittleProximal,
RightLittleIntermediate,
RightLittleDistal,
LastBone
}
}

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